Tribün İmparatorluğu (“the Game”) is an independent, unofficial fan project. The data controller for the Game and the tribunimparatorlugu.com website is Infus AI Inc. (contact: hi@tribun.games). This policy explains what data is processed when you play the Game via the web (tribun.games) or mobile, and when you use this website.
a) Stored on your device: Your game progress and settings are primarily kept in your browser's/device's local storage (localStorage). If you delete the game or clear your browser data, they are gone from your device. A copy of this save is also backed up on our server so you don't lose it — see (h). b) Sent to the server (Reis League / leaderboard): To take part in the ranking, the following are sent to and stored on our server: • A random device identifier (an auto-generated, non-identifying code), • Your nickname (the name you enter), • Your chosen crew/team, • Your in-game power and crew statistics (numeric values). Raid (battle) results are processed similarly (attacker/defender device identifier + in-game values). Real name, location, contacts and payment information are not collected (unless you type your real name as your nickname). c) Server logs: The hosting infrastructure may keep standard access logs (including IP address) for security and debugging. d) Ads and purchases: The web beta has no ads or in-app purchases. On mobile, ads are served via Google AdMob and purchases via the relevant app store (Apple/Google); these services may process device identifiers/purchase data under their own privacy policies. Ad personalization relies on your explicit consent; without it, you still see ads but they are not personalized. On iOS we ask for this consent separately via the system's App Tracking Transparency prompt: if you allow, your advertising identifier (IDFA) is made available to AdMob for personalized ads; if you decline, ads are not personalized and no game feature is disabled. You can change your choice any time in Settings › Privacy & Security › Tracking. We never see or store your card/billing details; the store handles payment. e) Newsletter (website): If you enter your email address into the “Notify Me” form on the site, we store your email address to send launch and major update announcements, and the IP address at the time of sign-up to record your consent and prevent abuse. This processing is based on your CONSENT, which you can withdraw at any time by writing to hi@tribun.games (unsubscribe) and having your data deleted. We do not sell or share this information with third parties. f) Game statistics & analytics: To balance, debug and improve the Game, we process pseudonymous (linked to the derived, non-identifying code above) summaries of in-game events: progression milestones (buildings/research/seasons), mini-game and duel participation, daily logins, session counts and total time (at day level), and in-game currency (Maya) earn/spend plus ad-view / in-app-purchase interactions. This behavioural event data contains no nickname, recovery code, full save, IP address or location; only predefined event types kept as counters. g) Game snapshot & security: For administration, support and cheat/multi-account detection, we process — linked to your pseudonymous identity — a summary of your current in-game state (building and research levels, resource amounts, crew/season counts) and your last 2 connection IP addresses (current + previous). An IP address is personal data; based on our legitimate interest in security and by data minimisation, we keep only the last two addresses, do not share them with third parties, and show this only in a panel accessible to the authorised administrator. This data is deleted upon a deletion request. h) Cloud save (recovery code): So you don't lose your progress, your game save is also backed up on our server and you are given a recovery code in the form TRB-XXXX-XXXX; if you change devices, this code restores you where you left off. The backup contains only game state (buildings, resources, settings) — no name, email or location. The code is the key to your save; do not share it. This backup does not appear in the admin panel and is deleted, along with your recovery code, upon a deletion request. i) Player-to-player messages and gifts: If you send another player a message or a gift, we store — linked to pseudonymous identities — who sent it to whom, the id of the preset template you chose, the gift type and the time. The message text is rendered by the server: you cannot write free text, you only pick from predefined templates — this prevents harassment and the sharing of personal data by design. Whether the recipient has read your message (a read receipt) is shown to you; likewise, when you read a message sent to you, that fact is visible to its sender. Message records are kept for at most 45 days and then deleted automatically. If you block a player, that choice is stored too. Messages you sent and received are deleted upon a deletion request.
To run the Game and the leaderboard, to show ranking and raid notifications, to prevent cheating/unfairness, to balance the economy, and to improve the Game. This first-party analytics relies on our legitimate interest in operating the Game and preventing cheating; ad personalization and real-money purchase data (when enabled) rely on your explicit consent.
We do not sell your data. It is shared only with our hosting provider to operate the Game; and, on mobile, with ad/store services (within the scope described above). Our authorized team (the developer) may view player statistics via a secure, authenticated admin panel working on pseudonymous and aggregate data; your recovery code and save file do not appear in it. This is not third-party sharing.
Detailed in-game event logs are kept for at most 30 days then auto-deleted; only non-identifying aggregate statistics may be kept longer. Player-to-player messages are kept for at most 45 days and then auto-deleted. Your leaderboard data is kept for as long as it remains in the ranking. Your newsletter email is kept until you unsubscribe or request deletion. Upon your request, we delete your data.
You have the right to access, correct and request deletion of your personal data (including your newsletter email). For requests: hi@tribun.games. To delete all your data, use the in-game “Delete my data” option or write to hi@tribun.games; upon request we delete your leaderboard, raid, save and statistics data. You can also turn off analytics collection from the game Settings (“Send anonymous statistics”). You can delete your on-device game save at any time by starting a new game from the game menu or by clearing your browser data. For detailed deletion steps, see our support & data deletion page
The Game is not directed to children under 13; our audience is adult football fans and we rate the Game accordingly on the app stores. We do not ask for your age, and therefore we do not apply any age-based ad setting. If you believe we have unknowingly processed a child's data, write to hi@tribun.games and we will delete it.
The Game uses no tracking or advertising cookies; it only uses browser local storage (localStorage) to run the game. HTTP authentication (invited access) may be applied to the site during the beta.
We may update this policy from time to time; the current version is published on this page.
For questions and data requests: hi@tribun.games — Data controller: Infus AI Inc.